osrm-backend/include/guidance/roundabout_handler.hpp

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#ifndef OSRM_GUIDANCE_ROUNDABOUT_HANDLER_HPP_
#define OSRM_GUIDANCE_ROUNDABOUT_HANDLER_HPP_
#include "extractor/compressed_edge_container.hpp"
#include "extractor/intersection/coordinate_extractor.hpp"
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#include "extractor/name_table.hpp"
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#include "extractor/query_node.hpp"
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#include "guidance/intersection.hpp"
#include "guidance/intersection_handler.hpp"
#include "guidance/is_through_street.hpp"
#include "guidance/roundabout_type.hpp"
#include "util/node_based_graph.hpp"
#include "util/typedefs.hpp"
#include <unordered_set>
#include <vector>
namespace osrm::guidance
{
namespace detail
{
struct RoundaboutFlags
{
bool on_roundabout;
bool can_enter;
bool can_exit_separately;
};
} // namespace detail
// The roundabout handler processes all roundabout related instructions.
// It performs both the distinction between rotaries and roundabouts and
// assigns appropriate entry/exit instructions.
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class RoundaboutHandler final : public IntersectionHandler
{
public:
RoundaboutHandler(const util::NodeBasedDynamicGraph &node_based_graph,
const extractor::EdgeBasedNodeDataContainer &node_data_container,
const std::vector<util::Coordinate> &coordinates,
const extractor::CompressedEdgeContainer &compressed_geometries,
const extractor::RestrictionMap &node_restriction_map,
const std::unordered_set<NodeID> &barrier_nodes,
const extractor::TurnLanesIndexedArray &turn_lanes_data,
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const extractor::NameTable &name_table,
const extractor::SuffixTable &street_name_suffix_table);
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~RoundaboutHandler() override final = default;
// check whether the handler can actually handle the intersection
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bool canProcess(const NodeID from_nid,
const EdgeID via_eid,
const Intersection &intersection) const override final;
// process the intersection
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Intersection operator()(const NodeID from_nid,
const EdgeID via_eid,
Intersection intersection) const override final;
private:
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detail::RoundaboutFlags getRoundaboutFlags(const NodeID from_nid,
const EdgeID via_eid,
const Intersection &intersection) const;
// decide whether we lookk at a roundabout or a rotary
RoundaboutType getRoundaboutType(const NodeID nid) const;
// TODO handle bike/walk cases that allow crossing a roundabout!
// Processing of roundabouts
// Produces instructions to enter/exit a roundabout or to stay on it.
// Performs the distinction between roundabout and rotaries.
Intersection handleRoundabouts(const RoundaboutType roundabout_type,
const EdgeID via_edge,
const bool on_roundabout,
const bool can_exit_roundabout,
Intersection intersection) const;
bool
qualifiesAsRoundaboutIntersection(const std::unordered_set<NodeID> &roundabout_nodes) const;
const extractor::intersection::CoordinateExtractor coordinate_extractor;
};
} // namespace osrm
#endif /*OSRM_GUIDANCE_ROUNDABOUT_HANDLER_HPP_*/