osrm-backend/src/extractor/guidance/node_based_graph_walker.cpp

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#include "extractor/guidance/node_based_graph_walker.hpp"
#include "util/coordinate_calculation.hpp"
namespace osrm
{
namespace extractor
{
namespace guidance
{
// ---------------------------------------------------------------------------------
NodeBasedGraphWalker::NodeBasedGraphWalker(const util::NodeBasedDynamicGraph &node_based_graph,
const IntersectionGenerator &intersection_generator)
: node_based_graph(node_based_graph), intersection_generator(intersection_generator)
{
}
LengthLimitedCoordinateAccumulator::LengthLimitedCoordinateAccumulator(
const extractor::guidance::CoordinateExtractor &coordinate_extractor,
const util::NodeBasedDynamicGraph &node_based_graph,
const double max_length)
: coordinate_extractor(coordinate_extractor), node_based_graph(node_based_graph),
max_length(max_length), accumulated_length(0)
{
}
bool LengthLimitedCoordinateAccumulator::terminate() { return accumulated_length >= max_length; }
// update the accumulator
void LengthLimitedCoordinateAccumulator::update(const NodeID from_node,
const EdgeID via_edge,
const NodeID /*to_node*/)
{
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auto current_coordinates =
coordinate_extractor.GetForwardCoordinatesAlongRoad(from_node, via_edge);
const auto length = util::coordinate_calculation::getLength(
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current_coordinates, util::coordinate_calculation::haversineDistance);
// in case we get too many coordinates, we limit them to our desired length
if (length + accumulated_length > max_length)
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current_coordinates = coordinate_extractor.TrimCoordinatesToLength(
std::move(current_coordinates), max_length - accumulated_length);
coordinates.insert(coordinates.end(), current_coordinates.begin(), current_coordinates.end());
accumulated_length += length;
}
// ---------------------------------------------------------------------------------
SelectRoadByNameOnlyChoiceAndStraightness::SelectRoadByNameOnlyChoiceAndStraightness(
const NameID desired_name_id, const bool requires_entry)
: desired_name_id(desired_name_id), requires_entry(requires_entry)
{
}
boost::optional<EdgeID> SelectRoadByNameOnlyChoiceAndStraightness::
operator()(const NodeID /*nid*/,
const EdgeID /*via_edge_id*/,
const Intersection &intersection,
const util::NodeBasedDynamicGraph &node_based_graph) const
{
BOOST_ASSERT(!intersection.empty());
const auto comparator = [this, &node_based_graph](const ConnectedRoad &lhs,
const ConnectedRoad &rhs) {
// the score of an elemnt results in an ranking preferring valid entries, if required over
// invalid
// requested name_ids over non-requested
// narrow deviations over non-narrow
const auto score = [this, &node_based_graph](const ConnectedRoad &road) {
double result_score = 0;
// since angular deviation is limited by 0-180, we add 360 for invalid
if (requires_entry && !road.entry_allowed)
result_score += 360.;
// 180 for undesired name-ids
if (desired_name_id != node_based_graph.GetEdgeData(road.eid).name_id)
result_score += 180;
return result_score + angularDeviation(road.angle, STRAIGHT_ANGLE);
};
return score(lhs) < score(rhs);
};
const auto min_element =
std::min_element(std::next(std::begin(intersection)), std::end(intersection), comparator);
if (min_element == intersection.end() || (requires_entry && !min_element->entry_allowed))
return {};
else
return (*min_element).eid;
}
// ---------------------------------------------------------------------------------
IntersectionFinderAccumulator::IntersectionFinderAccumulator(
const std::uint8_t hop_limit, const IntersectionGenerator &intersection_generator)
: hops(0), hop_limit(hop_limit), intersection_generator(intersection_generator)
{
}
bool IntersectionFinderAccumulator::terminate()
{
if (intersection.size() > 2 || hops == hop_limit)
{
hops = 0;
return true;
}
else
{
return false;
}
}
void IntersectionFinderAccumulator::update(const NodeID from_node,
const EdgeID via_edge,
const NodeID /*to_node*/)
{
++hops;
nid = from_node;
via_edge_id = via_edge;
intersection = intersection_generator.GetConnectedRoads(from_node, via_edge);
}
} // namespace guidance
} // namespace extractor
} // namespace osrm