osrm-backend/README.TXT

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Compilation
---
Compiling the source code is easy. If you are running a decent linux
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installing dependencies and running make should suffice. Make sure the following
dependencies are installed (for libraries choose the -dev packages):
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- Boost 1.41+
- g++ 4.2+
- libxml2 2.7+
- scons 2.10+
- stxxl 1.3.1+
- libprotobuf 2.3.0+ (also protobuf-compiler)
- libbz2 any
- libzip any
- libmagic++ (from ImageMagick)
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Building the binaries is done by using scons. It should check for required
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libraries and header files and report missing ones.The Scons script accepts
two optional parameters:
--cxx=XYZ lets you specify to use C++ compiler XYZ[[BR]]
--stxxlroot=/path/to/stxxl lets you specify the path to the root directory
of the stxxl library if it's installed in a non default location
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Once the dependencies are properly installed running 'scons' should build the
binaries. The Sconstruct has been built for Ubuntu 10.04, but it should work
under any recent Linux.
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Compiling Under Windows
---
Visual Studio 2008 solution and projects are included for Windows compilation, and
can be found in the vsproject directory. All required dependencies need to be
present, and the osrm.vsprops file will need to be edited to point to the various
dependency directories. The suggested directory structure for dependencies is:
lib\
boost\
boost (contains includes)
lib
bzip2\
bin (contains libbz2.dll)
include
lib
iconv\
bin
include
lib
libxml2\
bin
include
lib
protobuf
bin (contains protoc.exe)
include
lib (contains libprotobuf.lib and libprotobuf-debug.lib)
stxxl
include
lib (contains libstxxl.lib and libstxxl-debug.lib)
zlib
bin
include
lib (zlib.lib and zlibd.lib)
Using the above structure, the only changes necessary for compilations are setting
the base paths in osrm.vsprops.
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Running the Server
---
Running the server requires preprocessing data from Openstreetmap. To do so you
you need to acquire an .osm file. Beware of the world file, because you need
serious computing power to preprocess it. Start with a smaller country. The
preprocessing runs in three steps, all done by seperate programs.
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'osrm-extract file.osm' extracts the road network of an osm file. This is
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necessary, because the osm data is not made to support fast routing out of the
box. The output of the step is a file called 'file.osrm'.
'osrm-extract' makes heavy use of STXXL memory management; STXXL will create
a temporary file in /var/tmp. If you would prefer space allocated elsewhere,
create a file named '.stxxl' in the current directory and specify the location
and size of the virtual disk there, e.g. 'disk=./stxxl,20480,syscall'.
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'osrm-prepare file.osrm file.restrictions' preprocesses the road network and
computes additional information that is exploited later to speed up the path
computation. The output of this step consists of two file 'file.osrm.hsgr' and
'file.osrm.nodes'. The first file is the so-called hierarchy that speeds up the
path computation while the latter one carries (among other things) geographical
information.
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'osrm-routed' starts the server on TCP Port 5000. The
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server communicates over http and can be queried by any browser or http-capable
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command line tool. The server responds with KML-formatted output. Assume the
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server is installed on machine localhost and a map containing the Netherlands
has been installed. Computing a route from Amsterdam to The Hague can be done by
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calling
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http://localhost:5000/viaroute&52.370197&4.890444&52.048167&4.3175
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which gives a shortest (fastest) route between the two points. To locate a
point in the map that is nearest to a given coordinate use the following call
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http://localhost:5000/nearest&52.048167&4.3175