122 lines
4.1 KiB
C++
122 lines
4.1 KiB
C++
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#ifndef OSMIUM_AREA_DETAIL_VECTOR_HPP
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#define OSMIUM_AREA_DETAIL_VECTOR_HPP
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/*
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This file is part of Osmium (http://osmcode.org/libosmium).
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Copyright 2013-2016 Jochen Topf <jochen@topf.org> and others (see README).
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Boost Software License - Version 1.0 - August 17th, 2003
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Permission is hereby granted, free of charge, to any person or organization
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obtaining a copy of the software and accompanying documentation covered by
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this license (the "Software") to use, reproduce, display, distribute,
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execute, and transmit the Software, and to prepare derivative works of the
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Software, and to permit third-parties to whom the Software is furnished to
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do so, all subject to the following:
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The copyright notices in the Software and this entire statement, including
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the above license grant, this restriction and the following disclaimer,
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must be included in all copies of the Software, in whole or in part, and
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all derivative works of the Software, unless such copies or derivative
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works are solely in the form of machine-executable object code generated by
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a source language processor.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <cstdint>
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#include <iosfwd>
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#include <osmium/osm/location.hpp>
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#include <osmium/osm/node_ref.hpp>
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namespace osmium {
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namespace area {
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namespace detail {
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/**
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* This helper class models a 2D vector in the mathematical sense.
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* It uses 64 bit integers internally which has enough precision
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* for most operations with inputs based on 32 bit locations.
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*/
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struct vec {
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int64_t x;
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int64_t y;
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constexpr vec(int64_t a, int64_t b) noexcept :
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x(a),
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y(b) {
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}
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constexpr explicit vec(const osmium::Location& l) noexcept :
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x(l.x()),
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y(l.y()) {
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}
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constexpr explicit vec(const osmium::NodeRef& nr) noexcept :
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x(nr.x()),
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y(nr.y()) {
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}
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}; // struct vec
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// addition
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constexpr inline vec operator+(const vec& a, const vec& b) noexcept {
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return vec{a.x + b.x, a.y + b.y};
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}
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// subtraction
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constexpr inline vec operator-(const vec& a, const vec& b) noexcept {
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return vec{a.x - b.x, a.y - b.y};
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}
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// cross product
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constexpr inline int64_t operator*(const vec& a, const vec& b) noexcept {
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return a.x * b.y - a.y * b.x;
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}
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// scale vector
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constexpr inline vec operator*(double s, const vec& v) noexcept {
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return vec{int64_t(s * v.x), int64_t(s * v.y)};
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}
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// scale vector
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constexpr inline vec operator*(const vec& v, double s) noexcept {
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return vec{int64_t(s * v.x), int64_t(s * v.y)};
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}
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// equality
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constexpr inline bool operator==(const vec& a, const vec& b) noexcept {
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return a.x == b.x && a.y == b.y;
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}
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// inequality
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constexpr inline bool operator!=(const vec& a, const vec& b) noexcept {
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return !(a == b);
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}
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template <typename TChar, typename TTraits>
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inline std::basic_ostream<TChar, TTraits>& operator<<(std::basic_ostream<TChar, TTraits>& out, const vec& v) {
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return out << '(' << v.x << ',' << v.y << ')';
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}
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} // namespace detail
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} // namespace area
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} // namespace osmium
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#endif // OSMIUM_AREA_DETAIL_VECTOR_HPP
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