osrm-backend/include/util/lua_util.hpp

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#ifndef LUA_UTIL_HPP
#define LUA_UTIL_HPP
extern "C"
{
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#include <lauxlib.h>
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#include <lua.h>
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#include <lualib.h>
}
#include <boost/filesystem/convenience.hpp>
#include <iostream>
#include <string>
namespace osrm::util
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{
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// Add the folder contain the script to the lua load path, so script can easily require() other lua
// scripts inside that folder, or subfolders.
// See http://lua-users.org/wiki/PackagePath for details on the package.path syntax.
inline void luaAddScriptFolderToLoadPath(lua_State *lua_state, const char *file_name)
{
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boost::filesystem::path profile_path = boost::filesystem::canonical(file_name);
std::string folder = profile_path.parent_path().generic_string();
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const std::string lua_code = "package.path = \"" + folder + "/?.lua;\" .. package.path";
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luaL_dostring(lua_state, lua_code.c_str());
}
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} // namespace osrm::util
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#endif // LUA_UTIL_HPP