osrm-backend/include/osmium/area/detail/node_ref_segment.hpp

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#ifndef OSMIUM_AREA_DETAIL_NODE_REF_SEGMENT_HPP
#define OSMIUM_AREA_DETAIL_NODE_REF_SEGMENT_HPP
/*
This file is part of Osmium (http://osmcode.org/libosmium).
Copyright 2013-2016 Jochen Topf <jochen@topf.org> and others (see README).
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <algorithm>
#include <cstdint>
#include <cstring>
#include <iosfwd>
#include <utility>
#include <osmium/osm/location.hpp>
#include <osmium/osm/node_ref.hpp>
namespace osmium {
class Way;
namespace area {
/**
* @brief Namespace for Osmium internal use
*/
namespace detail {
/**
* This helper class for the Assembler class models a segment.
* Segments are the connection between
* two nodes and they all have their smaller coordinate at the
* beginning of the segment. Smaller, in this case, means smaller x
* coordinate, and if they are the same smaller y coordinate.
*/
class NodeRefSegment {
osmium::NodeRef m_first;
osmium::NodeRef m_second;
/// Role of the member this segment was from.
const char* m_role;
/// Way this segment was from.
const osmium::Way* m_way;
public:
void swap_locations() {
using std::swap;
swap(m_first, m_second);
}
explicit NodeRefSegment() noexcept :
m_first(),
m_second(),
m_role(nullptr),
m_way(nullptr) {
}
explicit NodeRefSegment(const osmium::NodeRef& nr1, const osmium::NodeRef& nr2, const char* role, const osmium::Way* way) :
m_first(nr1),
m_second(nr2),
m_role(role),
m_way(way) {
if (nr2.location() < nr1.location()) {
swap_locations();
}
}
NodeRefSegment(const NodeRefSegment&) = default;
NodeRefSegment(NodeRefSegment&&) = default;
NodeRefSegment& operator=(const NodeRefSegment&) = default;
NodeRefSegment& operator=(NodeRefSegment&&) = default;
~NodeRefSegment() = default;
/// Return first NodeRef of Segment according to sorting order (bottom left to top right).
const osmium::NodeRef& first() const noexcept {
return m_first;
}
/// Return second NodeRef of Segment according to sorting order (bottom left to top right).
const osmium::NodeRef& second() const noexcept {
return m_second;
}
bool to_left_of(const osmium::Location& location) const {
// std::cerr << "segment " << first() << "--" << second() << " to_left_of(" << location << "\n";
if (first().location() == location || second().location() == location) {
return false;
}
const std::pair<osmium::Location, osmium::Location> mm = std::minmax(first().location(), second().location(), [](const osmium::Location a, const osmium::Location b) {
return a.y() < b.y();
});
if (mm.first.y() >= location.y() || mm.second.y() < location.y() || first().location().x() > location.x()) {
// std::cerr << " false\n";
return false;
}
int64_t ax = mm.first.x();
int64_t bx = mm.second.x();
int64_t lx = location.x();
int64_t ay = mm.first.y();
int64_t by = mm.second.y();
int64_t ly = location.y();
return ((bx - ax)*(ly - ay) - (by - ay)*(lx - ax)) <= 0;
}
bool role_outer() const noexcept {
return !strcmp(m_role, "outer");
}
bool role_inner() const noexcept {
return !strcmp(m_role, "inner");
}
const osmium::Way* way() const noexcept {
return m_way;
}
}; // class NodeRefSegment
/// NodeRefSegments are equal if both their locations are equal
inline bool operator==(const NodeRefSegment& lhs, const NodeRefSegment& rhs) noexcept {
return lhs.first().location() == rhs.first().location() && lhs.second().location() == rhs.second().location();
}
inline bool operator!=(const NodeRefSegment& lhs, const NodeRefSegment& rhs) noexcept {
return ! (lhs == rhs);
}
/**
* NodeRefSegments are "smaller" if they are to the left and down of another
* segment. The first() location is checked first() and only if they have the
* same first() location the second() location is taken into account.
*/
inline bool operator<(const NodeRefSegment& lhs, const NodeRefSegment& rhs) noexcept {
return (lhs.first().location() == rhs.first().location() && lhs.second().location() < rhs.second().location()) || lhs.first().location() < rhs.first().location();
}
inline bool operator>(const NodeRefSegment& lhs, const NodeRefSegment& rhs) noexcept {
return rhs < lhs;
}
inline bool operator<=(const NodeRefSegment& lhs, const NodeRefSegment& rhs) noexcept {
return ! (rhs < lhs);
}
inline bool operator>=(const NodeRefSegment& lhs, const NodeRefSegment& rhs) noexcept {
return ! (lhs < rhs);
}
template <typename TChar, typename TTraits>
inline std::basic_ostream<TChar, TTraits>& operator<<(std::basic_ostream<TChar, TTraits>& out, const NodeRefSegment& segment) {
return out << segment.first() << "--" << segment.second();
}
inline bool outside_x_range(const NodeRefSegment& s1, const NodeRefSegment& s2) noexcept {
if (s1.first().location().x() > s2.second().location().x()) {
return true;
}
return false;
}
inline bool y_range_overlap(const NodeRefSegment& s1, const NodeRefSegment& s2) {
const std::pair<int32_t, int32_t> m1 = std::minmax(s1.first().location().y(), s1.second().location().y());
const std::pair<int32_t, int32_t> m2 = std::minmax(s2.first().location().y(), s2.second().location().y());
if (m1.first > m2.second || m2.first > m1.second) {
return false;
}
return true;
}
/**
* Calculate the intersection between two NodeRefSegments. The
* result is returned as a Location. Note that because the Location
* uses integers with limited precision internally, the result
* might be slightly different than the numerically correct
* location.
*
* This function uses integer arithmentic as much as possible and
* will not work if the segments are longer than about half the
* planet. This shouldn't happen with real data, so it isn't a big
* problem.
*
* If the segments touch in one of their endpoints, it doesn't
* count as an intersection.
*
* If the segments intersect not in a single point but in multiple
* points, ie if they overlap, this is NOT detected.
*
* @returns Undefined osmium::Location if there is no intersection
* or a defined Location if the segments intersect.
*/
inline osmium::Location calculate_intersection(const NodeRefSegment& s1, const NodeRefSegment& s2) {
if (s1.first().location() == s2.first().location() ||
s1.first().location() == s2.second().location() ||
s1.second().location() == s2.first().location() ||
s1.second().location() == s2.second().location()) {
return osmium::Location();
}
int64_t s1ax = s1.first().x();
int64_t s1ay = s1.first().y();
int64_t s1bx = s1.second().x();
int64_t s1by = s1.second().y();
int64_t s2ax = s2.first().x();
int64_t s2ay = s2.first().y();
int64_t s2bx = s2.second().x();
int64_t s2by = s2.second().y();
int64_t d = (s2by - s2ay) * (s1bx - s1ax) -
(s2bx - s2ax) * (s1by - s1ay);
if (d != 0) {
int64_t na = (s2bx - s2ax) * (s1ay - s2ay) -
(s2by - s2ay) * (s1ax - s2ax);
int64_t nb = (s1bx - s1ax) * (s1ay - s2ay) -
(s1by - s1ay) * (s1ax - s2ax);
if ((d > 0 && na >= 0 && na <= d && nb >= 0 && nb <= d) ||
(d < 0 && na <= 0 && na >= d && nb <= 0 && nb >= d)) {
double ua = double(na) / d;
int32_t ix = int32_t(s1ax + ua*(s1bx - s1ax));
int32_t iy = int32_t(s1ay + ua*(s1by - s1ay));
return osmium::Location(ix, iy);
}
}
return osmium::Location();
}
} // namespace detail
} // namespace area
} // namespace osmium
#endif // OSMIUM_AREA_DETAIL_NODE_REF_SEGMENT_HPP