osrm-backend/src/extractor/guidance/turn_handler.cpp

1172 lines
52 KiB
C++
Raw Normal View History

#include "extractor/guidance/constants.hpp"
#include "extractor/guidance/toolkit.hpp"
#include "extractor/guidance/turn_handler.hpp"
#include "util/simple_logger.hpp"
#include <limits>
#include <utility>
#include <boost/assert.hpp>
using EdgeData = osrm::util::NodeBasedDynamicGraph::EdgeData;
namespace osrm
{
namespace extractor
{
namespace guidance
{
namespace detail
{
inline FunctionalRoadClass roadClass(const ConnectedRoad &road,
const util::NodeBasedDynamicGraph &graph)
{
return graph.GetEdgeData(road.turn.eid).road_classification.road_class;
}
inline bool isRampClass(EdgeID eid, const util::NodeBasedDynamicGraph &node_based_graph)
{
return isRampClass(node_based_graph.GetEdgeData(eid).road_classification.road_class);
}
}
TurnHandler::TurnHandler(const util::NodeBasedDynamicGraph &node_based_graph,
const std::vector<QueryNode> &node_info_list,
const util::NameTable &name_table)
: IntersectionHandler(node_based_graph, node_info_list, name_table)
{
}
TurnHandler::~TurnHandler() {}
bool TurnHandler::canProcess(const NodeID, const EdgeID, const Intersection &) const
{
return true;
}
Intersection TurnHandler::
operator()(const NodeID, const EdgeID via_eid, Intersection intersection) const
{
if (intersection.size() == 1)
return handleOneWayTurn(std::move(intersection));
if (intersection[0].entry_allowed)
{
intersection[0].turn.instruction = {findBasicTurnType(via_eid, intersection[0]),
DirectionModifier::UTurn};
}
if (intersection.size() == 2)
return handleTwoWayTurn(via_eid, std::move(intersection));
if (intersection.size() == 3)
return handleThreeWayTurn(via_eid, std::move(intersection));
return handleComplexTurn(via_eid, std::move(intersection));
}
Intersection TurnHandler::handleOneWayTurn(Intersection intersection) const
{
BOOST_ASSERT(intersection[0].turn.angle < 0.001);
return intersection;
}
Intersection TurnHandler::handleTwoWayTurn(const EdgeID via_edge, Intersection intersection) const
{
BOOST_ASSERT(intersection[0].turn.angle < 0.001);
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, false, intersection[1]);
if (intersection[1].turn.instruction.type == TurnType::Suppressed)
intersection[1].turn.instruction.type = TurnType::NoTurn;
return intersection;
}
Intersection TurnHandler::handleThreeWayTurn(const EdgeID via_edge, Intersection intersection) const
{
BOOST_ASSERT(intersection[0].turn.angle < 0.001);
const auto isObviousOfTwo = [this](const ConnectedRoad road, const ConnectedRoad other) {
const auto first_class =
node_based_graph.GetEdgeData(road.turn.eid).road_classification.road_class;
const bool is_ramp = isRampClass(first_class);
const auto second_class =
node_based_graph.GetEdgeData(other.turn.eid).road_classification.road_class;
const bool is_narrow_turn =
angularDeviation(road.turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE;
const bool other_turn_is_at_least_orthogonal =
angularDeviation(other.turn.angle, STRAIGHT_ANGLE) > 85;
const bool turn_is_perfectly_straight = angularDeviation(road.turn.angle, STRAIGHT_ANGLE) <
std::numeric_limits<double>::epsilon();
const bool is_obvious_by_road_class =
(!is_ramp && (2 * getPriority(first_class) < getPriority(second_class))) ||
(!isLowPriorityRoadClass(first_class) && isLowPriorityRoadClass(second_class));
const bool is_much_narrower_than_other =
angularDeviation(other.turn.angle, STRAIGHT_ANGLE) /
angularDeviation(road.turn.angle, STRAIGHT_ANGLE) >
INCREASES_BY_FOURTY_PERCENT;
return (is_narrow_turn && other_turn_is_at_least_orthogonal) ||
turn_is_perfectly_straight || is_much_narrower_than_other ||
is_obvious_by_road_class;
};
/* Two nearly straight turns -> FORK
OOOOOOO
/
IIIIII
\
OOOOOOO
*/
if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[2].turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE)
{
if (intersection[1].entry_allowed && intersection[2].entry_allowed)
{
const auto left_class = node_based_graph.GetEdgeData(intersection[2].turn.eid)
.road_classification.road_class;
const auto right_class = node_based_graph.GetEdgeData(intersection[1].turn.eid)
.road_classification.road_class;
if (canBeSeenAsFork(left_class, right_class))
{
assignFork(via_edge, intersection[2], intersection[1]);
}
else if (isObviousOfTwo(intersection[1], intersection[2]))
{
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, false, intersection[1]);
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
DirectionModifier::SlightLeft};
}
else if (isObviousOfTwo(intersection[2], intersection[1]))
{
intersection[2].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, false, intersection[2]);
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SlightRight};
}
else
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SlightRight};
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
DirectionModifier::SlightLeft};
}
}
else
{
if (intersection[1].entry_allowed)
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, false, intersection[1]);
if (intersection[2].entry_allowed)
intersection[2].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, false, intersection[2]);
}
}
/* T Intersection
OOOOOOO T OOOOOOOO
I
I
I
*/
else if (angularDeviation(intersection[1].turn.angle, 90) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[2].turn.angle, 270) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) >
NARROW_TURN_ANGLE)
{
if (intersection[1].entry_allowed)
{
if (TurnType::Ramp != findBasicTurnType(via_edge, intersection[1]))
intersection[1].turn.instruction = {TurnType::EndOfRoad, DirectionModifier::Right};
else
intersection[1].turn.instruction = {TurnType::Ramp, DirectionModifier::Right};
}
if (intersection[2].entry_allowed)
{
if (TurnType::Ramp != findBasicTurnType(via_edge, intersection[2]))
intersection[2].turn.instruction = {TurnType::EndOfRoad, DirectionModifier::Left};
else
intersection[2].turn.instruction = {TurnType::Ramp, DirectionModifier::Left};
}
}
/* T Intersection, Cross left
O
O
O
IIIIIIII - OOOOOOOOOO
*/
else if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[2].turn.angle, 270) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) >
NARROW_TURN_ANGLE)
{
if (intersection[1].entry_allowed)
{
if (TurnType::Ramp != findBasicTurnType(via_edge, intersection[1]))
intersection[1].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, false, intersection[1]);
else
intersection[1].turn.instruction = {TurnType::Ramp, DirectionModifier::Straight};
}
if (intersection[2].entry_allowed)
{
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
DirectionModifier::Left};
}
}
/* T Intersection, Cross right
IIIIIIII T OOOOOOOOOO
O
O
O
*/
else if (angularDeviation(intersection[2].turn.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[1].turn.angle, 90) < NARROW_TURN_ANGLE &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) >
NARROW_TURN_ANGLE)
{
if (intersection[2].entry_allowed)
intersection[2].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, false, intersection[2]);
if (intersection[1].entry_allowed)
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::Right};
}
// merge onto a through street
else if (INVALID_NAME_ID != node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id &&
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id ==
node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id)
{
const auto findTurn = [isObviousOfTwo](const ConnectedRoad turn,
const ConnectedRoad other) -> TurnInstruction {
if (isObviousOfTwo(turn, other))
{
return {TurnType::Merge, turn.turn.angle < STRAIGHT_ANGLE
? DirectionModifier::SlightLeft
: DirectionModifier::SlightRight};
}
else
{
return {TurnType::Turn, getTurnDirection(turn.turn.angle)};
}
};
intersection[1].turn.instruction = findTurn(intersection[1], intersection[2]);
intersection[2].turn.instruction = findTurn(intersection[2], intersection[1]);
}
// other street merges from the left
else if (INVALID_NAME_ID != node_based_graph.GetEdgeData(via_edge).name_id &&
node_based_graph.GetEdgeData(via_edge).name_id ==
node_based_graph.GetEdgeData(intersection[1].turn.eid).name_id)
{
if (isObviousOfTwo(intersection[1], intersection[2]))
{
intersection[1].turn.instruction =
TurnInstruction::SUPPRESSED(DirectionModifier::Straight);
}
else
{
intersection[1].turn.instruction = {TurnType::Continue,
getTurnDirection(intersection[1].turn.angle)};
}
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
getTurnDirection(intersection[2].turn.angle)};
}
// other street merges from the right
else if (INVALID_NAME_ID != node_based_graph.GetEdgeData(via_edge).name_id &&
node_based_graph.GetEdgeData(via_edge).name_id ==
node_based_graph.GetEdgeData(intersection[2].turn.eid).name_id)
{
if (isObviousOfTwo(intersection[2], intersection[1]))
{
intersection[2].turn.instruction =
TurnInstruction::SUPPRESSED(DirectionModifier::Straight);
}
else
{
intersection[2].turn.instruction = {TurnType::Continue,
getTurnDirection(intersection[2].turn.angle)};
}
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
getTurnDirection(intersection[1].turn.angle)};
}
else
{
if (isObviousOfTwo(intersection[1], intersection[2]))
{
intersection[1].turn.instruction =
getInstructionForObvious(3, via_edge, false, intersection[1]);
}
else
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
getTurnDirection(intersection[1].turn.angle)};
}
if (isObviousOfTwo(intersection[2], intersection[1]))
{
intersection[2].turn.instruction =
getInstructionForObvious(3, via_edge, false, intersection[2]);
}
else
{
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
getTurnDirection(intersection[2].turn.angle)};
}
}
return intersection;
}
Intersection TurnHandler::handleComplexTurn(const EdgeID via_edge, Intersection intersection) const
{
static int fallback_count = 0;
const std::size_t obvious_index = findObviousTurn(via_edge, intersection);
const auto fork_range = findFork(intersection);
std::size_t straightmost_turn = 0;
double straightmost_deviation = 180;
for (std::size_t i = 0; i < intersection.size(); ++i)
{
const double deviation = angularDeviation(intersection[i].turn.angle, STRAIGHT_ANGLE);
if (deviation < straightmost_deviation)
{
straightmost_deviation = deviation;
straightmost_turn = i;
}
}
// check whether the obvious choice is actually a through street
if (obvious_index != 0)
{
intersection[obvious_index].turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, isThroughStreet(obvious_index,intersection),
intersection[obvious_index]);
// assign left/right turns
intersection = assignLeftTurns(via_edge, std::move(intersection), obvious_index + 1);
intersection = assignRightTurns(via_edge, std::move(intersection), obvious_index);
}
else if (fork_range.first != 0 && fork_range.second - fork_range.first <= 2) // found fork
{
if (fork_range.second - fork_range.first == 1)
{
auto &left = intersection[fork_range.second];
auto &right = intersection[fork_range.first];
const auto left_class =
node_based_graph.GetEdgeData(left.turn.eid).road_classification.road_class;
const auto right_class =
node_based_graph.GetEdgeData(right.turn.eid).road_classification.road_class;
if (canBeSeenAsFork(left_class, right_class))
assignFork(via_edge, left, right);
else if (getPriority(left_class) > getPriority(right_class))
{
right.turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, false, right);
left.turn.instruction = {findBasicTurnType(via_edge, left),
DirectionModifier::SlightLeft};
}
else
{
left.turn.instruction =
getInstructionForObvious(intersection.size(), via_edge, false, left);
right.turn.instruction = {findBasicTurnType(via_edge, right),
DirectionModifier::SlightRight};
}
}
else if (fork_range.second - fork_range.second == 2)
{
assignFork(via_edge, intersection[fork_range.second],
intersection[fork_range.first + 1], intersection[fork_range.first]);
}
// assign left/right turns
intersection = assignLeftTurns(via_edge, std::move(intersection), fork_range.second + 1);
intersection = assignRightTurns(via_edge, std::move(intersection), fork_range.first);
}
else if (straightmost_deviation < FUZZY_ANGLE_DIFFERENCE &&
!intersection[straightmost_turn].entry_allowed)
{
// invalid straight turn
intersection = assignLeftTurns(via_edge, std::move(intersection), straightmost_turn + 1);
intersection = assignRightTurns(via_edge, std::move(intersection), straightmost_turn);
}
// no straight turn
else if (intersection[straightmost_turn].turn.angle > 180)
{
// at most three turns on either side
intersection = assignLeftTurns(via_edge, std::move(intersection), straightmost_turn);
intersection = assignRightTurns(via_edge, std::move(intersection), straightmost_turn);
}
else if (intersection[straightmost_turn].turn.angle < 180)
{
intersection = assignLeftTurns(via_edge, std::move(intersection), straightmost_turn + 1);
intersection = assignRightTurns(via_edge, std::move(intersection), straightmost_turn + 1);
}
else
{
if (fallback_count++ < 10)
{
util::SimpleLogger().Write(logWARNING)
<< "Resolved to keep fallback on complex turn assignment"
<< "Straightmost: " << straightmost_turn;
;
for (const auto &road : intersection)
{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
util::SimpleLogger().Write(logWARNING)
<< "road: " << toString(road) << " Name: " << out_data.name_id
<< " Road Class: " << (int)out_data.road_classification.road_class;
}
}
}
return intersection;
}
std::size_t TurnHandler::findObviousTurn(const EdgeID via_edge,
const Intersection &intersection) const
{
// no obvious road
if (intersection.size() == 1)
return 0;
// a single non u-turn is obvious
if (intersection.size() == 2)
return 1;
// at least three roads
std::size_t best = 0;
double best_deviation = 180;
std::size_t best_continue = 0;
double best_continue_deviation = 180;
const EdgeData &in_data = node_based_graph.GetEdgeData(via_edge);
for (std::size_t i = 1; i < intersection.size(); ++i)
{
const double deviation = angularDeviation(intersection[i].turn.angle, STRAIGHT_ANGLE);
if (intersection[i].entry_allowed && deviation < best_deviation)
{
best_deviation = deviation;
best = i;
}
const auto out_data = node_based_graph.GetEdgeData(intersection[i].turn.eid);
if (intersection[i].entry_allowed && out_data.name_id == in_data.name_id &&
deviation < best_continue_deviation)
{
best_continue_deviation = deviation;
best_continue = i;
}
}
if (best == 0)
return 0;
if (best_deviation >= 2 * NARROW_TURN_ANGLE)
return 0;
// TODO incorporate road class in decision
if (best != 0 && best_deviation < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
{
return best;
}
// has no obvious continued road
if (best_continue == 0 || true)
{
// Find left/right deviation
const double left_deviation = angularDeviation(
intersection[(best + 1) % intersection.size()].turn.angle, STRAIGHT_ANGLE);
const double right_deviation =
angularDeviation(intersection[best - 1].turn.angle, STRAIGHT_ANGLE);
if (best_deviation < MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
std::min(left_deviation, right_deviation) > FUZZY_ANGLE_DIFFERENCE)
return best;
// other narrow turns?
if (angularDeviation(intersection[best - 1].turn.angle, STRAIGHT_ANGLE) <=
FUZZY_ANGLE_DIFFERENCE)
return 0;
if (angularDeviation(intersection[(best + 1) % intersection.size()].turn.angle,
STRAIGHT_ANGLE) <= FUZZY_ANGLE_DIFFERENCE)
return 0;
// Well distinct turn that is nearly straight
if (left_deviation / best_deviation >= DISTINCTION_RATIO &&
right_deviation / best_deviation >= DISTINCTION_RATIO)
{
return best;
}
}
return 0; // no obvious turn
}
// Can only assign three turns
Intersection TurnHandler::assignLeftTurns(const EdgeID via_edge,
Intersection intersection,
const std::size_t starting_at) const
{
const auto count_valid = [&intersection, starting_at]() {
std::size_t count = 0;
for (std::size_t i = starting_at; i < intersection.size(); ++i)
if (intersection[i].entry_allowed)
++count;
return count;
};
if (starting_at == intersection.size() || count_valid() == 0)
return intersection;
// handle single turn
if (intersection.size() - starting_at == 1)
{
if (!intersection[starting_at].entry_allowed)
return intersection;
if (angularDeviation(intersection[starting_at].turn.angle, STRAIGHT_ANGLE) >
NARROW_TURN_ANGLE &&
angularDeviation(intersection[starting_at].turn.angle, 0) > NARROW_TURN_ANGLE)
{
// assign left turn
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]), DirectionModifier::Left};
}
else if (angularDeviation(intersection[starting_at].turn.angle, STRAIGHT_ANGLE) <=
NARROW_TURN_ANGLE)
{
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]),
DirectionModifier::SlightLeft};
}
else
{
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]),
DirectionModifier::SharpLeft};
}
}
// two turns on at the side
else if (intersection.size() - starting_at == 2)
{
const auto first_direction = getTurnDirection(intersection[starting_at].turn.angle);
const auto second_direction = getTurnDirection(intersection[starting_at + 1].turn.angle);
if (first_direction == second_direction)
{
// conflict
handleDistinctConflict(via_edge, intersection[starting_at + 1],
intersection[starting_at]);
}
else
{
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]), first_direction};
intersection[starting_at + 1].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 1]), second_direction};
}
}
else if (intersection.size() - starting_at == 3)
{
const auto first_direction = getTurnDirection(intersection[starting_at].turn.angle);
const auto second_direction = getTurnDirection(intersection[starting_at + 1].turn.angle);
const auto third_direction = getTurnDirection(intersection[starting_at + 2].turn.angle);
if (first_direction != second_direction && second_direction != third_direction)
{
// implies first != third, based on the angles and clockwise order
if (intersection[starting_at].entry_allowed)
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]), first_direction};
if (intersection[starting_at + 1].entry_allowed)
intersection[starting_at + 1].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 1]), second_direction};
if (intersection[starting_at + 2].entry_allowed)
intersection[starting_at + 2].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 2]), third_direction};
}
else if (2 >= (intersection[starting_at].entry_allowed +
intersection[starting_at + 1].entry_allowed +
intersection[starting_at + 2].entry_allowed))
{
// at least one invalid turn
if (!intersection[starting_at].entry_allowed)
{
handleDistinctConflict(via_edge, intersection[starting_at + 2],
intersection[starting_at + 1]);
}
else if (!intersection[starting_at + 1].entry_allowed)
{
handleDistinctConflict(via_edge, intersection[starting_at + 2],
intersection[starting_at]);
}
else
{
handleDistinctConflict(via_edge, intersection[starting_at + 1],
intersection[starting_at]);
}
}
else if (intersection[starting_at].entry_allowed &&
intersection[starting_at + 1].entry_allowed &&
intersection[starting_at + 2].entry_allowed &&
angularDeviation(intersection[starting_at].turn.angle,
intersection[starting_at + 1].turn.angle) >= NARROW_TURN_ANGLE &&
angularDeviation(intersection[starting_at + 1].turn.angle,
intersection[starting_at + 2].turn.angle) >= NARROW_TURN_ANGLE)
{
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]),
DirectionModifier::SlightLeft};
intersection[starting_at + 1].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 1]),
DirectionModifier::Left};
intersection[starting_at + 2].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 2]),
DirectionModifier::SharpLeft};
}
else if (intersection[starting_at].entry_allowed &&
intersection[starting_at + 1].entry_allowed &&
intersection[starting_at + 2].entry_allowed &&
((first_direction == second_direction && second_direction == third_direction) ||
(third_direction == second_direction &&
angularDeviation(intersection[starting_at].turn.angle,
intersection[starting_at + 1].turn.angle) < GROUP_ANGLE) ||
(second_direction == first_direction &&
angularDeviation(intersection[starting_at + 1].turn.angle,
intersection[starting_at + 2].turn.angle) < GROUP_ANGLE)))
{
intersection[starting_at].turn.instruction = {
detail::isRampClass(intersection[starting_at].turn.eid, node_based_graph)
? FirstRamp
: FirstTurn,
second_direction};
intersection[starting_at + 1].turn.instruction = {
detail::isRampClass(intersection[starting_at + 1].turn.eid, node_based_graph)
? SecondRamp
: SecondTurn,
second_direction};
intersection[starting_at + 2].turn.instruction = {
detail::isRampClass(intersection[starting_at + 2].turn.eid, node_based_graph)
? ThirdRamp
: ThirdTurn,
second_direction};
}
else if (intersection[starting_at].entry_allowed &&
intersection[starting_at + 1].entry_allowed &&
intersection[starting_at + 2].entry_allowed &&
((third_direction == second_direction &&
angularDeviation(intersection[starting_at].turn.angle,
intersection[starting_at + 1].turn.angle) >= GROUP_ANGLE) ||
(second_direction == first_direction &&
angularDeviation(intersection[starting_at + 1].turn.angle,
intersection[starting_at + 2].turn.angle) >= GROUP_ANGLE)))
{
// conflict one side with an additional very sharp turn
if (angularDeviation(intersection[starting_at + 1].turn.angle,
intersection[starting_at + 2].turn.angle) >= GROUP_ANGLE)
{
handleDistinctConflict(via_edge, intersection[starting_at + 1],
intersection[starting_at]);
intersection[starting_at + 2].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 2]), third_direction};
}
else
{
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]), first_direction};
handleDistinctConflict(via_edge, intersection[starting_at + 2],
intersection[starting_at + 1]);
}
}
else if ((first_direction == second_direction &&
intersection[starting_at].entry_allowed !=
intersection[starting_at + 1].entry_allowed) ||
(second_direction == third_direction &&
intersection[starting_at + 1].entry_allowed !=
intersection[starting_at + 2].entry_allowed))
{
// no conflict, due to conflict being restricted to valid/invalid
if (intersection[starting_at].entry_allowed)
intersection[starting_at].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at]), first_direction};
if (intersection[starting_at + 1].entry_allowed)
intersection[starting_at + 1].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 1]), second_direction};
if (intersection[starting_at + 2].entry_allowed)
intersection[starting_at + 2].turn.instruction = {
findBasicTurnType(via_edge, intersection[starting_at + 2]), third_direction};
}
else
{
util::SimpleLogger().Write(logWARNING) << "Reached fallback for left turns, size 3";
for (const auto road : intersection)
{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
util::SimpleLogger().Write(logWARNING)
<< "\troad: " << toString(road) << " Name: " << out_data.name_id
<< " Road Class: " << (int)out_data.road_classification.road_class;
}
for (std::size_t i = starting_at; i < intersection.size(); ++i)
if (intersection[i].entry_allowed)
intersection[i].turn.instruction = {
findBasicTurnType(via_edge, intersection[i]),
getTurnDirection(intersection[i].turn.angle)};
}
}
else if (intersection.size() - starting_at == 4)
{
if (intersection[starting_at].entry_allowed)
intersection[starting_at].turn.instruction = {
detail::isRampClass(intersection[starting_at].turn.eid, node_based_graph)
? FirstRamp
: FirstTurn,
DirectionModifier::Left};
if (intersection[starting_at + 1].entry_allowed)
intersection[starting_at + 1].turn.instruction = {
detail::isRampClass(intersection[starting_at + 1].turn.eid, node_based_graph)
? SecondRamp
: SecondTurn,
DirectionModifier::Left};
if (intersection[starting_at + 2].entry_allowed)
intersection[starting_at + 2].turn.instruction = {
detail::isRampClass(intersection[starting_at + 2].turn.eid, node_based_graph)
? ThirdRamp
: ThirdTurn,
DirectionModifier::Left};
if (intersection[starting_at + 3].entry_allowed)
intersection[starting_at + 3].turn.instruction = {
detail::isRampClass(intersection[starting_at + 3].turn.eid, node_based_graph)
? FourthRamp
: FourthTurn,
DirectionModifier::Left};
}
else
{
for (auto &road : intersection)
{
if (!road.entry_allowed)
continue;
road.turn.instruction = {detail::isRampClass(road.turn.eid, node_based_graph) ? Ramp
: Turn,
getTurnDirection(road.turn.angle)};
}
}
return intersection;
}
// can only assign three turns
Intersection TurnHandler::assignRightTurns(const EdgeID via_edge,
Intersection intersection,
const std::size_t up_to) const
{
BOOST_ASSERT(up_to <= intersection.size());
const auto count_valid = [&intersection, up_to]() {
std::size_t count = 0;
for (std::size_t i = 1; i < up_to; ++i)
if (intersection[i].entry_allowed)
++count;
return count;
};
if (up_to <= 1 || count_valid() == 0)
return intersection;
// handle single turn
if (up_to == 2)
{
if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) > NARROW_TURN_ANGLE &&
angularDeviation(intersection[1].turn.angle, 0) > NARROW_TURN_ANGLE)
{
// assign left turn
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::Right};
}
else if (angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) <= NARROW_TURN_ANGLE)
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SlightRight};
}
else
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SharpRight};
}
}
else if (up_to == 3)
{
const auto first_direction = getTurnDirection(intersection[1].turn.angle);
const auto second_direction = getTurnDirection(intersection[2].turn.angle);
if (first_direction == second_direction)
{
// conflict
handleDistinctConflict(via_edge, intersection[2], intersection[1]);
}
else
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
first_direction};
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
second_direction};
}
}
else if (up_to == 4)
{
const auto first_direction = getTurnDirection(intersection[1].turn.angle);
const auto second_direction = getTurnDirection(intersection[2].turn.angle);
const auto third_direction = getTurnDirection(intersection[3].turn.angle);
if (first_direction != second_direction && second_direction != third_direction)
{
if (intersection[1].entry_allowed)
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
first_direction};
if (intersection[2].entry_allowed)
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
second_direction};
if (intersection[3].entry_allowed)
intersection[3].turn.instruction = {findBasicTurnType(via_edge, intersection[3]),
third_direction};
}
else if (2 >= (intersection[1].entry_allowed + intersection[2].entry_allowed +
intersection[3].entry_allowed))
{
// at least a single invalid
if (!intersection[3].entry_allowed)
{
handleDistinctConflict(via_edge, intersection[2], intersection[1]);
}
else if (!intersection[1].entry_allowed)
{
handleDistinctConflict(via_edge, intersection[3], intersection[2]);
}
else // handles one-valid as well as two valid (1,3)
{
handleDistinctConflict(via_edge, intersection[3], intersection[1]);
}
}
else if (intersection[1].entry_allowed && intersection[2].entry_allowed &&
intersection[3].entry_allowed &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) >=
NARROW_TURN_ANGLE &&
angularDeviation(intersection[2].turn.angle, intersection[3].turn.angle) >=
NARROW_TURN_ANGLE)
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
DirectionModifier::SharpRight};
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
DirectionModifier::Right};
intersection[3].turn.instruction = {findBasicTurnType(via_edge, intersection[3]),
DirectionModifier::SlightRight};
}
else if (intersection[1].entry_allowed && intersection[2].entry_allowed &&
intersection[3].entry_allowed &&
((first_direction == second_direction && second_direction == third_direction) ||
(first_direction == second_direction &&
angularDeviation(intersection[2].turn.angle, intersection[3].turn.angle) <
GROUP_ANGLE) ||
(second_direction == third_direction &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) <
GROUP_ANGLE)))
{
intersection[1].turn.instruction = {
detail::isRampClass(intersection[1].turn.eid, node_based_graph) ? ThirdRamp
: ThirdTurn,
second_direction};
intersection[2].turn.instruction = {
detail::isRampClass(intersection[2].turn.eid, node_based_graph) ? SecondRamp
: SecondTurn,
second_direction};
intersection[3].turn.instruction = {
detail::isRampClass(intersection[3].turn.eid, node_based_graph) ? FirstRamp
: FirstTurn,
second_direction};
}
else if (intersection[1].entry_allowed && intersection[2].entry_allowed &&
intersection[3].entry_allowed &&
((first_direction == second_direction &&
angularDeviation(intersection[2].turn.angle, intersection[3].turn.angle) >=
GROUP_ANGLE) ||
(second_direction == third_direction &&
angularDeviation(intersection[1].turn.angle, intersection[2].turn.angle) >=
GROUP_ANGLE)))
{
if (angularDeviation(intersection[2].turn.angle, intersection[3].turn.angle) >=
GROUP_ANGLE)
{
handleDistinctConflict(via_edge, intersection[2], intersection[1]);
intersection[3].turn.instruction = {findBasicTurnType(via_edge, intersection[3]),
third_direction};
}
else
{
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
first_direction};
handleDistinctConflict(via_edge, intersection[3], intersection[2]);
}
}
else if ((first_direction == second_direction &&
intersection[1].entry_allowed != intersection[2].entry_allowed) ||
(second_direction == third_direction &&
intersection[2].entry_allowed != intersection[3].entry_allowed))
{
if (intersection[1].entry_allowed)
intersection[1].turn.instruction = {findBasicTurnType(via_edge, intersection[1]),
first_direction};
if (intersection[2].entry_allowed)
intersection[2].turn.instruction = {findBasicTurnType(via_edge, intersection[2]),
second_direction};
if (intersection[3].entry_allowed)
intersection[3].turn.instruction = {findBasicTurnType(via_edge, intersection[3]),
third_direction};
}
else
{
util::SimpleLogger().Write(logWARNING)
<< "Reached fallback for right turns, size 3 "
<< " Valids: " << (intersection[1].entry_allowed + intersection[2].entry_allowed +
intersection[3].entry_allowed);
for (const auto road : intersection)
{
const auto &out_data = node_based_graph.GetEdgeData(road.turn.eid);
util::SimpleLogger().Write(logWARNING)
<< "\troad: " << toString(road) << " Name: " << out_data.name_id
<< " Road Class: " << (int)out_data.road_classification.road_class;
}
for (std::size_t i = 1; i < up_to; ++i)
if (intersection[i].entry_allowed)
intersection[i].turn.instruction = {
findBasicTurnType(via_edge, intersection[i]),
getTurnDirection(intersection[i].turn.angle)};
}
}
else if (up_to == 5)
{
if (intersection[4].entry_allowed)
intersection[4].turn.instruction = {
detail::isRampClass(intersection[4].turn.eid, node_based_graph) ? FirstRamp
: FirstTurn,
DirectionModifier::Right};
if (intersection[3].entry_allowed)
intersection[3].turn.instruction = {
detail::isRampClass(intersection[3].turn.eid, node_based_graph) ? SecondRamp
: SecondTurn,
DirectionModifier::Right};
if (intersection[2].entry_allowed)
intersection[2].turn.instruction = {
detail::isRampClass(intersection[2].turn.eid, node_based_graph) ? ThirdRamp
: ThirdTurn,
DirectionModifier::Right};
if (intersection[1].entry_allowed)
intersection[1].turn.instruction = {
detail::isRampClass(intersection[1].turn.eid, node_based_graph) ? FourthRamp
: FourthTurn,
DirectionModifier::Right};
}
else
{
for (std::size_t i = 1; i < up_to; ++i)
{
auto &road = intersection[i];
if (!road.entry_allowed)
continue;
road.turn.instruction = {detail::isRampClass(road.turn.eid, node_based_graph) ? Ramp
: Turn,
getTurnDirection(road.turn.angle)};
}
}
return intersection;
}
std::pair<std::size_t, std::size_t> TurnHandler::findFork(const Intersection &intersection) const
{
std::size_t best = 0;
double best_deviation = 180;
// TODO handle road classes
for (std::size_t i = 1; i < intersection.size(); ++i)
{
const double deviation = angularDeviation(intersection[i].turn.angle, STRAIGHT_ANGLE);
if (intersection[i].entry_allowed && deviation < best_deviation)
{
best_deviation = deviation;
best = i;
}
}
if (best_deviation <= NARROW_TURN_ANGLE)
{
std::size_t left = best, right = best;
if (intersection[left].turn.angle >= 180)
{
// due to best > 1, we can safely decrement right
--right;
if (angularDeviation(intersection[right].turn.angle, STRAIGHT_ANGLE) >
NARROW_TURN_ANGLE)
return std::make_pair(std::size_t{0}, std::size_t{0});
}
else
{
++left;
if (left >= intersection.size() ||
angularDeviation(intersection[left].turn.angle, STRAIGHT_ANGLE) > NARROW_TURN_ANGLE)
return std::make_pair(std::size_t{0}, std::size_t{0});
}
while (left + 1 < intersection.size() &&
angularDeviation(intersection[left].turn.angle, intersection[left + 1].turn.angle) <
NARROW_TURN_ANGLE)
++left;
while (right > 1 &&
angularDeviation(intersection[right].turn.angle,
intersection[right - 1].turn.angle) < NARROW_TURN_ANGLE)
--right;
// TODO check whether 2*NARROW_TURN is too large
if (right < left &&
angularDeviation(intersection[left].turn.angle,
intersection[(left + 1) % intersection.size()].turn.angle) >=
2 * NARROW_TURN_ANGLE &&
angularDeviation(intersection[right].turn.angle, intersection[right - 1].turn.angle) >=
2 * NARROW_TURN_ANGLE)
return std::make_pair(right, left);
}
return std::make_pair(std::size_t{0}, std::size_t{0});
}
void TurnHandler::handleDistinctConflict(const EdgeID via_edge,
ConnectedRoad &left,
ConnectedRoad &right) const
{
// single turn of both is valid (don't change the valid one)
// or multiple identical angles -> bad OSM intersection
if ((!left.entry_allowed || !right.entry_allowed) || (left.turn.angle == right.turn.angle))
{
if (left.entry_allowed)
left.turn.instruction = {findBasicTurnType(via_edge, left),
getTurnDirection(left.turn.angle)};
if (right.entry_allowed)
right.turn.instruction = {findBasicTurnType(via_edge, right),
getTurnDirection(right.turn.angle)};
return;
}
if (getTurnDirection(left.turn.angle) == DirectionModifier::Straight ||
getTurnDirection(left.turn.angle) == DirectionModifier::SlightLeft ||
getTurnDirection(right.turn.angle) == DirectionModifier::SlightRight)
{
const auto left_class =
node_based_graph.GetEdgeData(left.turn.eid).road_classification.road_class;
const auto right_class =
node_based_graph.GetEdgeData(right.turn.eid).road_classification.road_class;
if (canBeSeenAsFork(left_class, right_class))
assignFork(via_edge, left, right);
else if (getPriority(left_class) > getPriority(right_class))
{
// FIXME this should possibly know about the actual roads?
// here we don't know about the intersection size. To be on the save side,
// we declare it
// as complex (at least size 4)
right.turn.instruction = getInstructionForObvious(4, via_edge, false, right);
left.turn.instruction = {findBasicTurnType(via_edge, left),
DirectionModifier::SlightLeft};
}
else
{
// FIXME this should possibly know about the actual roads?
// here we don't know about the intersection size. To be on the save side,
// we declare it
// as complex (at least size 4)
left.turn.instruction = getInstructionForObvious(4, via_edge, false, left);
right.turn.instruction = {findBasicTurnType(via_edge, right),
DirectionModifier::SlightRight};
}
}
const auto left_type = findBasicTurnType(via_edge, left);
const auto right_type = findBasicTurnType(via_edge, right);
// Two Right Turns
if (angularDeviation(left.turn.angle, 90) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
{
// Keep left perfect, shift right
left.turn.instruction = {left_type, DirectionModifier::Right};
right.turn.instruction = {right_type, DirectionModifier::SharpRight};
return;
}
if (angularDeviation(right.turn.angle, 90) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
{
// Keep Right perfect, shift left
left.turn.instruction = {left_type, DirectionModifier::SlightRight};
right.turn.instruction = {right_type, DirectionModifier::Right};
return;
}
// Two Right Turns
if (angularDeviation(left.turn.angle, 270) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
{
// Keep left perfect, shift right
left.turn.instruction = {left_type, DirectionModifier::Left};
right.turn.instruction = {right_type, DirectionModifier::SlightLeft};
return;
}
if (angularDeviation(right.turn.angle, 270) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
{
// Keep Right perfect, shift left
left.turn.instruction = {left_type, DirectionModifier::SharpLeft};
right.turn.instruction = {right_type, DirectionModifier::Left};
return;
}
// Both turns?
if (TurnType::Ramp != left_type && TurnType::Ramp != right_type)
{
if (left.turn.angle < STRAIGHT_ANGLE)
{
left.turn.instruction = {TurnType::FirstTurn, getTurnDirection(left.turn.angle)};
right.turn.instruction = {TurnType::SecondTurn, getTurnDirection(right.turn.angle)};
}
else
{
left.turn.instruction = {TurnType::SecondTurn, getTurnDirection(left.turn.angle)};
right.turn.instruction = {TurnType::FirstTurn, getTurnDirection(right.turn.angle)};
}
return;
}
// Shift the lesser penalty
if (getTurnDirection(left.turn.angle) == DirectionModifier::SharpLeft)
{
left.turn.instruction = {left_type, DirectionModifier::SharpLeft};
right.turn.instruction = {right_type, DirectionModifier::Left};
return;
}
if (getTurnDirection(right.turn.angle) == DirectionModifier::SharpRight)
{
left.turn.instruction = {left_type, DirectionModifier::Right};
right.turn.instruction = {right_type, DirectionModifier::SharpRight};
return;
}
if (getTurnDirection(left.turn.angle) == DirectionModifier::Right)
{
if (angularDeviation(left.turn.angle, 90) > angularDeviation(right.turn.angle, 90))
{
left.turn.instruction = {left_type, DirectionModifier::SlightRight};
right.turn.instruction = {right_type, DirectionModifier::Right};
}
else
{
left.turn.instruction = {left_type, DirectionModifier::Right};
right.turn.instruction = {right_type, DirectionModifier::SharpRight};
}
}
else
{
if (angularDeviation(left.turn.angle, 270) > angularDeviation(right.turn.angle, 270))
{
left.turn.instruction = {left_type, DirectionModifier::SharpLeft};
right.turn.instruction = {right_type, DirectionModifier::Left};
}
else
{
left.turn.instruction = {left_type, DirectionModifier::Left};
right.turn.instruction = {right_type, DirectionModifier::SlightLeft};
}
}
}
} // namespace guidance
} // namespace extractor
} // namespace osrm