osrm-backend/include/extractor/guidance/turn_lane_handler.hpp

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#ifndef OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_HANDLER_HPP_
#define OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_HANDLER_HPP_
#include "extractor/guidance/intersection.hpp"
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#include "extractor/guidance/toolkit.hpp"
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#include "extractor/guidance/turn_analysis.hpp"
#include "extractor/guidance/turn_lane_data.hpp"
#include "extractor/query_node.hpp"
#include "util/guidance/turn_lanes.hpp"
#include "util/name_table.hpp"
#include "util/node_based_graph.hpp"
#include "util/typedefs.hpp"
#include <map>
#include <string>
#include <utility>
#include <vector>
namespace osrm
{
namespace extractor
{
namespace guidance
{
// Given an Intersection, the graph to access the data and the turn lanes, the turn lane matcher
// assigns appropriate turn tupels to the different turns.
namespace lanes
{
class TurnLaneHandler
{
public:
typedef std::vector<TurnLaneData> LaneDataVector;
TurnLaneHandler(const util::NodeBasedDynamicGraph &node_based_graph,
const util::NameTable &turn_lane_strings,
const std::vector<QueryNode> &node_info_list,
const TurnAnalysis &turn_analysis);
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Intersection assignTurnLanes(const NodeID at,
const EdgeID via_edge,
Intersection intersection,
LaneDataIdMap &id_map) const;
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private:
// we need to be able to look at previous intersections to, in some cases, find the correct turn
// lanes for a turn
const util::NodeBasedDynamicGraph &node_based_graph;
const util::NameTable &turn_lane_strings;
const std::vector<QueryNode> &node_info_list;
const TurnAnalysis &turn_analysis;
// check whether we can handle an intersection
bool isSimpleIntersection(const LaneDataVector &turn_lane_data,
const Intersection &intersection) const;
// in case of a simple intersection, assign the lane entries
Intersection simpleMatchTuplesToTurns(Intersection intersection,
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const LaneDataVector &lane_data,
const LaneStringID lane_string_id,
LaneDataIdMap &id_map) const;
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// partition lane data into lane data relevant at current turn and at next turn
std::pair<TurnLaneHandler::LaneDataVector, TurnLaneHandler::LaneDataVector> partitionLaneData(
const NodeID at, LaneDataVector turn_lane_data, const Intersection &intersection) const;
// if the current intersections turn string is empty, we check whether there is an incoming
// intersection whose turns might be related to this current intersection
Intersection handleTurnAtPreviousIntersection(const NodeID at,
const EdgeID via_edge,
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Intersection intersection,
LaneDataIdMap &id_map) const;
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};
} // namespace lanes
} // namespace guidance
} // namespace extractor
} // namespace osrm
#endif // OSRM_EXTRACTOR_GUIDANCE_TURN_LANE_HANDLER_HPP_