osrm-backend/include/engine/guidance/assemble_steps.hpp

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#ifndef ENGINE_GUIDANCE_ASSEMBLE_STEPS_HPP_
#define ENGINE_GUIDANCE_ASSEMBLE_STEPS_HPP_
#include "engine/guidance/route_step.hpp"
#include "engine/guidance/step_maneuver.hpp"
#include "engine/guidance/leg_geometry.hpp"
#include "engine/internal_route_result.hpp"
#include "engine/phantom_node.hpp"
#include "util/coordinate_calculation.hpp"
#include "util/coordinate.hpp"
#include "extractor/turn_instructions.hpp"
#include "extractor/travel_mode.hpp"
#include <vector>
namespace osrm
{
namespace engine
{
namespace guidance
{
namespace detail
{
// FIXME move implementation to cpp
inline StepManeuver stepManeuverFromGeometry(const extractor::TurnInstruction instruction,
const LegGeometry &leg_geometry,
std::size_t segment_index)
{
auto turn_index = leg_geometry.BackIndex(segment_index);
BOOST_ASSERT(turn_index > 0);
BOOST_ASSERT(turn_index < leg_geometry.locations.size() - 1);
// TODO chose a bigger look-a-head to smooth complex geometry
const auto pre_turn_coordinate = leg_geometry.locations[turn_index - 1];
const auto turn_coordinate = leg_geometry.locations[turn_index];
const auto post_turn_coordinate = leg_geometry.locations[turn_index + 1];
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const double pre_turn_bearing =
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util::coordinate_calculation::bearing(pre_turn_coordinate, turn_coordinate);
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const double post_turn_bearing =
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util::coordinate_calculation::bearing(turn_coordinate, post_turn_coordinate);
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return StepManeuver{turn_coordinate, pre_turn_bearing, post_turn_bearing, instruction};
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}
}
template <typename DataFacadeT>
std::vector<RouteStep> assembleSteps(const DataFacadeT &facade,
const std::vector<PathData> &leg_data,
const LegGeometry &leg_geometry,
const PhantomNode &source_node,
const PhantomNode &target_node,
const bool source_traversed_in_reverse,
const bool target_traversed_in_reverse)
{
const auto source_duration =
(source_traversed_in_reverse ? source_node.GetReverseWeightPlusOffset()
: source_node.GetForwardWeightPlusOffset()) /
10.;
const auto source_mode = source_traversed_in_reverse ? source_node.backward_travel_mode
: source_node.forward_travel_mode;
const auto target_duration =
(target_traversed_in_reverse ? target_node.GetReverseWeightPlusOffset()
: target_node.GetForwardWeightPlusOffset()) /
10.;
const auto target_mode = target_traversed_in_reverse ? target_node.backward_travel_mode
: target_node.forward_travel_mode;
const auto number_of_segments = leg_geometry.GetNumberOfSegments();
std::vector<RouteStep> steps;
steps.reserve(number_of_segments);
auto segment_index = 0;
if (leg_data.size() > 0)
{
StepManeuver maneuver = detail::stepManeuverFromGeometry(extractor::TurnInstruction::StartAtEndOfStreet,
leg_geometry, segment_index);
// PathData saves the information we need of the segment _before_ the turn,
// but a RouteStep is with regard to the segment after the turn.
// We need to skip the first segment because it is already covered by the
for (const auto &path_point : leg_data)
{
if (path_point.turn_instruction != extractor::TurnInstruction::NoTurn)
{
auto name = facade.get_name_for_id(path_point.name_id);
const auto distance = leg_geometry.segment_distances[segment_index];
steps.push_back(RouteStep{path_point.name_id, std::move(name),
path_point.duration_until_turn / 10.0, distance,
path_point.travel_mode, maneuver,
leg_geometry.FrontIndex(segment_index),
leg_geometry.BackIndex(segment_index) + 1});
maneuver = detail::stepManeuverFromGeometry(path_point.turn_instruction,
leg_geometry, segment_index);
segment_index++;
}
}
const auto distance = leg_geometry.segment_distances[segment_index];
steps.push_back(RouteStep{target_node.name_id, facade.get_name_for_id(target_node.name_id),
target_duration, distance, target_mode, maneuver,
leg_geometry.FrontIndex(segment_index),
leg_geometry.BackIndex(segment_index) + 1});
}
else
{
//
// |-----s source_duration
// |-------------t target_duration
// x---*---*---*---z compressed edge
// |-------| duration
steps.push_back(RouteStep{
source_node.name_id, facade.get_name_for_id(source_node.name_id),
target_duration - source_duration, leg_geometry.segment_distances[segment_index],
source_mode,
StepManeuver{source_node.location, 0., 0., extractor::TurnInstruction::StartAtEndOfStreet},
leg_geometry.FrontIndex(segment_index), leg_geometry.BackIndex(segment_index) + 1});
}
BOOST_ASSERT(segment_index == number_of_segments - 1);
// This step has length zero, the only reason we need it is the target location
steps.push_back(RouteStep{
target_node.name_id, facade.get_name_for_id(target_node.name_id), 0., 0., target_mode,
StepManeuver{target_node.location, 0., 0., extractor::TurnInstruction::ReachedYourDestination},
leg_geometry.locations.size(), leg_geometry.locations.size()});
return steps;
}
} // namespace guidance
} // namespace engine
} // namespace osrm
#endif // ENGINE_GUIDANCE_SEGMENT_LIST_HPP_