osrm-backend/Contractor/EdgeBasedGraphFactory.h

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/*
open source routing machine
Copyright (C) Dennis Luxen, others 2010
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU AFFERO General Public License as published by
the Free Software Foundation; either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
or see http://www.gnu.org/licenses/agpl.txt.
*/
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// This class constructs the edge-expanded routing graph
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#ifndef EDGEBASEDGRAPHFACTORY_H_
#define EDGEBASEDGRAPHFACTORY_H_
#include "../typedefs.h"
#include "../DataStructures/DeallocatingVector.h"
#include "../DataStructures/DynamicGraph.h"
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#include "../Extractor/ExtractorStructs.h"
#include "../DataStructures/HashTable.h"
#include "../DataStructures/ImportEdge.h"
#include "../DataStructures/QueryEdge.h"
#include "../DataStructures/Percent.h"
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#include "../DataStructures/TurnInstructions.h"
#include "../Util/LuaUtil.h"
#include "../Util/SimpleLogger.h"
#include <boost/foreach.hpp>
#include <boost/make_shared.hpp>
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/unordered_map.hpp>
#include <boost/unordered_set.hpp>
#include <algorithm>
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#include <fstream>
#include <queue>
#include <vector>
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class EdgeBasedGraphFactory : boost::noncopyable {
public:
struct EdgeBasedNode {
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EdgeBasedNode() :
id(INT_MAX),
lat1(INT_MAX),
lat2(INT_MAX),
lon1(INT_MAX),
lon2(INT_MAX >> 1),
belongsToTinyComponent(false),
nameID(UINT_MAX),
weight(UINT_MAX >> 1),
ignoreInGrid(false)
{ }
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bool operator<(const EdgeBasedNode & other) const {
return other.id < id;
}
bool operator==(const EdgeBasedNode & other) const {
return id == other.id;
}
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inline FixedPointCoordinate Centroid() const {
FixedPointCoordinate centroid;
//The coordinates of the midpoint are given by:
//x = (x1 + x2) /2 and y = (y1 + y2) /2.
centroid.lon = (std::min(lon1, lon2) + std::max(lon1, lon2))/2;
centroid.lat = (std::min(lat1, lat2) + std::max(lat1, lat2))/2;
return centroid;
}
inline bool isIgnored() const {
return ignoreInGrid;
}
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NodeID id;
int lat1;
int lat2;
int lon1;
int lon2:31;
bool belongsToTinyComponent:1;
NodeID nameID;
unsigned weight:31;
bool ignoreInGrid:1;
};
struct SpeedProfileProperties{
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SpeedProfileProperties() :
trafficSignalPenalty(0),
uTurnPenalty(0),
has_turn_penalty_function(false)
{ }
int trafficSignalPenalty;
int uTurnPenalty;
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bool has_turn_penalty_function;
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} speed_profile;
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explicit EdgeBasedGraphFactory(
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int number_of_nodes,
std::vector<ImportEdge> & input_edge_list,
std::vector<NodeID> & barrier_node_list,
std::vector<NodeID> & traffic_light_node_list,
std::vector<TurnRestriction> & input_restrictions_list,
std::vector<NodeInfo> & m_node_info_list,
SpeedProfileProperties speed_profile
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);
void Run(const char * originalEdgeDataFilename, lua_State *myLuaState);
void GetEdgeBasedEdges( DeallocatingVector< EdgeBasedEdge >& edges );
void GetEdgeBasedNodes( std::vector< EdgeBasedNode> & nodes);
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void GetOriginalEdgeData( std::vector<OriginalEdgeData> & originalEdgeData);
TurnInstruction AnalyzeTurn(
const NodeID u,
const NodeID v,
const NodeID w
) const;
int GetTurnPenalty(
const NodeID u,
const NodeID v,
const NodeID w,
lua_State *myLuaState
) const;
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unsigned GetNumberOfNodes() const;
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private:
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struct NodeBasedEdgeData {
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int distance;
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unsigned edgeBasedNodeID;
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unsigned nameID;
short type;
bool isAccessRestricted:1;
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bool shortcut:1;
bool forward:1;
bool backward:1;
bool roundabout:1;
bool ignoreInGrid:1;
bool contraFlow:1;
};
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struct _EdgeBasedEdgeData {
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int distance;
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unsigned via;
unsigned nameID;
bool forward;
bool backward;
TurnInstruction turnInstruction;
};
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unsigned m_turn_restrictions_count;
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typedef DynamicGraph<NodeBasedEdgeData> NodeBasedDynamicGraph;
typedef NodeBasedDynamicGraph::InputEdge NodeBasedEdge;
typedef NodeBasedDynamicGraph::NodeIterator NodeIterator;
typedef NodeBasedDynamicGraph::EdgeIterator EdgeIterator;
typedef NodeBasedDynamicGraph::EdgeData EdgeData;
typedef std::pair<NodeID, NodeID> RestrictionSource;
typedef std::pair<NodeID, bool> RestrictionTarget;
typedef std::vector<RestrictionTarget> EmanatingRestrictionsVector;
typedef boost::unordered_map<RestrictionSource, unsigned > RestrictionMap;
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std::vector<NodeInfo> m_node_info_list;
std::vector<EmanatingRestrictionsVector> m_restriction_bucket_list;
std::vector<EdgeBasedNode> m_edge_based_node_list;
DeallocatingVector<EdgeBasedEdge> m_edge_based_edge_list;
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boost::shared_ptr<NodeBasedDynamicGraph> m_node_based_graph;
boost::unordered_set<NodeID> m_barrier_nodes;
boost::unordered_set<NodeID> m_traffic_lights;
RestrictionMap m_restriction_map;
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NodeID CheckForEmanatingIsOnlyTurn(
const NodeID u,
const NodeID v
) const;
bool CheckIfTurnIsRestricted(
const NodeID u,
const NodeID v,
const NodeID w
) const;
void InsertEdgeBasedNode(
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NodeBasedDynamicGraph::EdgeIterator e1,
NodeBasedDynamicGraph::NodeIterator u,
NodeBasedDynamicGraph::NodeIterator v,
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bool belongsToTinyComponent);
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};
#endif /* EDGEBASEDGRAPHFACTORY_H_ */