osrm-backend/src/extractor/guidance/turn_classification.cpp

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#include "extractor/guidance/turn_classification.hpp"
#include "util/simple_logger.hpp"
#include <cstddef>
#include <cstdint>
#include <iomanip>
namespace osrm
{
namespace extractor
{
namespace guidance
{
struct TurnPossibility
{
TurnPossibility(bool entry_allowed, double bearing, std::uint8_t discrete_id)
: entry_allowed(entry_allowed), bearing(std::move(bearing)),
discrete_id(std::move(discrete_id))
{
}
TurnPossibility() : entry_allowed(false), bearing(0), discrete_id(0) {}
bool entry_allowed;
double bearing;
std::uint8_t discrete_id;
};
namespace
{
bool hasConflicts(const std::vector<TurnPossibility> &turns)
{
if (turns.size() <= 1)
return false;
for (std::size_t pos = 0; pos < turns.size(); ++pos)
{
if (turns[pos].discrete_id == turns[(pos + 1) % turns.size()].discrete_id)
return true;
}
return false;
}
// Fix cases with nearly identical turns. If the difference between turns is just to small to be
// visible, we will not report the angle twice
std::vector<TurnPossibility> fixIdenticalTurns(std::vector<TurnPossibility> intersection)
{
BOOST_ASSERT(intersection.size() > 1);
for (auto itr = intersection.begin(); itr != intersection.end(); ++itr)
{
const auto next = [&]() {
auto next_itr = std::next(itr);
if (next_itr != intersection.end())
return next_itr;
return intersection.begin();
}();
// conflict here?
if (itr->discrete_id == next->discrete_id)
{
if (angularDeviation(itr->bearing, next->bearing) < 0.5) // very small angular difference
{
if (!itr->entry_allowed || next->entry_allowed)
{
itr = intersection.erase(itr);
}
else
{
intersection.erase(next);
}
if (itr == intersection.end())
break;
}
}
}
return intersection;
}
std::vector<TurnPossibility> fixAroundBorder(std::vector<TurnPossibility> intersection)
{
BOOST_ASSERT(intersection.size() > 1);
// We can solve a conflict by reporting different bearing availabilities, as long as
// both conflicting turns are on different sides of the bearing separator.
//
// Consider this example:
// ID(0)
// . b
// a .... (ID 1)
// . c
// ID(2)
//
// Both b and c map to the ID 1. Due to the split, we can set ID 0 and 2. In
// deducing the best available bearing for a turn, we can now find 0 to be closest
// to b and 2 to be closest to c. This only works when there are no other bearings
// close to the conflicting assignment, though.
for (std::size_t current_index = 0; current_index < intersection.size(); ++current_index)
{
const auto next_index = (current_index + 1) % intersection.size();
if (intersection[current_index].discrete_id == intersection[next_index].discrete_id)
{
const double border = util::guidance::BearingClass::discreteIDToAngle(
util::guidance::BearingClass::angleToDiscreteID(
intersection[current_index].bearing));
// if both are on different sides of the separation, we can check for possible
// resolution
if (intersection[current_index].bearing < border &&
intersection[next_index].bearing > border)
{
const auto shift_angle = [](const double bearing, const double delta) {
auto shifted_angle = bearing + delta;
if (shifted_angle < 0)
return shifted_angle + 360.;
if (shifted_angle > 360)
return shifted_angle - 360.;
return shifted_angle;
};
// conflict resolution is possible, if both bearings are available
const auto left_id = util::guidance::BearingClass::angleToDiscreteID(
shift_angle(intersection[current_index].bearing,
-util::guidance::BearingClass::discrete_angle_step_size));
const auto right_id = util::guidance::BearingClass::angleToDiscreteID(
shift_angle(intersection[next_index].bearing,
util::guidance::BearingClass::discrete_angle_step_size));
const bool resolvable = [&]() {
if (intersection.size() == 2)
return true;
// cannot shift to the left without generating another conflict
if (intersection[current_index + intersection.size() - 1].discrete_id ==
left_id)
return false;
// cannot shift to the right without generating another conflict
if (intersection[(next_index + 1) % intersection.size()].discrete_id ==
right_id)
return false;
return true;
}();
if (resolvable)
{
intersection[current_index].discrete_id = left_id;
intersection[next_index].discrete_id = right_id;
}
}
}
}
return intersection;
}
// return an empty set of turns, if the conflict is not possible to be handled
std::vector<TurnPossibility> handleConflicts(std::vector<TurnPossibility> intersection)
{
intersection = fixIdenticalTurns(std::move(intersection));
if (!hasConflicts(intersection))
return intersection;
intersection = fixAroundBorder(intersection);
// if the intersection still has conflicts, we cannot handle it correctly
if (hasConflicts(intersection))
intersection.clear();
return intersection;
#if 0
const auto border = util::guidance::BearingClass::discreteIDToAngle(
util::guidance::BearingClass::angleToDiscreteID(intersection[0].bearing));
// at least two turns
auto previous_id = util::guidance::BearingClass::angleToDiscreteID(turns.back().bearing);
for (std::size_t i = 0; i < turns.size(); ++i)
{
if (turns[i].entry_allowed)
entry_class.activate(turn_index);
const auto discrete_id =
util::guidance::BearingClass::angleToDiscreteID(turns[i].bearing);
const auto prev_index = (i + turns.size() - 1) % turns.size();
if (discrete_id != previous_id)
{
// if we go back in IDs, conflict resolution has to deal with multiple conflicts
if (previous_id > discrete_id &&
previous_id != (util::guidance::BearingClass::angleToDiscreteID(
turns[prev_index].bearing)))
{
std::cout << "Previous ID conflict " << (int)previous_id << " "
<< (int)discrete_id << std::endl;
break;
}
++turn_index;
bearing_class.addDiscreteID(discrete_id);
previous_id = discrete_id;
}
else
{
// the previous turn was handled into a conflict. Such a conflict cannot be
// correctly expressed.
// We have to report a unclassified setting.
if (util::guidance::BearingClass::angleToDiscreteID(turns[prev_index].bearing) !=
previous_id)
break;
if (turns[i].bearing >= border && turns[prev_index].bearing < border)
{
const auto shift_angle = [](const double bearing, const double delta) {
auto shifted_angle = bearing + delta;
if (shifted_angle < 0)
return shifted_angle + 360.;
if (shifted_angle > 360)
return shifted_angle - 360.;
return shifted_angle;
};
// conflict resolution is possible, if both bearings are available
const auto left_id = util::guidance::BearingClass::angleToDiscreteID(
shift_angle(turns[prev_index].bearing,
-util::guidance::BearingClass::discrete_angle_step_size));
const auto right_id = util::guidance::BearingClass::angleToDiscreteID(
shift_angle(turns[i].bearing,
util::guidance::BearingClass::discrete_angle_step_size));
if (!bearing_class.hasDiscrete(left_id) && !bearing_class.hasDiscrete(right_id))
{
bearing_class.resetDiscreteID(discrete_id);
bearing_class.addDiscreteID(left_id);
bearing_class.addDiscreteID(right_id);
++turn_index;
previous_id = right_id;
}
}
}
}
#endif
return intersection;
};
} // namespace
std::pair<util::guidance::EntryClass, util::guidance::BearingClass>
classifyIntersection(NodeID nid,
const Intersection &intersection,
const util::NodeBasedDynamicGraph &node_based_graph,
const extractor::CompressedEdgeContainer &compressed_geometries,
const std::vector<extractor::QueryNode> &query_nodes)
{
if (intersection.empty())
return {};
std::vector<TurnPossibility> turns;
const auto node_coordinate = util::Coordinate(query_nodes[nid].lon, query_nodes[nid].lat);
// generate a list of all turn angles between a base edge, the node and a current edge
for (const auto &road : intersection)
{
const auto eid = road.turn.eid;
const auto edge_coordinate = getRepresentativeCoordinate(
nid, node_based_graph.GetTarget(eid), eid, false, compressed_geometries, query_nodes);
const double bearing =
util::coordinate_calculation::bearing(node_coordinate, edge_coordinate);
turns.push_back({road.entry_allowed, bearing,
util::guidance::BearingClass::angleToDiscreteID(bearing)});
}
std::sort(turns.begin(), turns.end(),
[](const TurnPossibility left, const TurnPossibility right) {
return left.bearing < right.bearing;
});
// check for conflicts
const bool has_conflicts = hasConflicts(turns);
if (has_conflicts)
{ // try to handle conflicts, if possible
turns = handleConflicts(std::move(turns));
}
util::guidance::EntryClass entry_class;
util::guidance::BearingClass bearing_class;
// finally transfer data to the entry/bearing classes
std::size_t number = 0;
for (const auto turn : turns)
{
if (turn.entry_allowed)
entry_class.activate(number);
bearing_class.addDiscreteID(turn.discrete_id);
++number;
}
static std::size_t mapping_failure_count = 0;
if (turns.empty())
{
++mapping_failure_count;
util::SimpleLogger().Write(logDEBUG)
<< "Failed to provide full turn list for intersection ( " << mapping_failure_count
<< " ) for " << intersection.size() << " roads";
std::cout << std::endl;
for (const auto &road : intersection)
{
const auto eid = road.turn.eid;
const auto edge_coordinate =
getRepresentativeCoordinate(nid, node_based_graph.GetTarget(eid), eid, false,
compressed_geometries, query_nodes);
const double bearing =
util::coordinate_calculation::bearing(node_coordinate, edge_coordinate);
std::cout << " " << bearing << "("
<< (int)util::guidance::BearingClass::angleToDiscreteID(bearing) << ")";
}
std::cout << std::endl;
std::cout << "Location of intersection: " << std::setprecision(12) << " "
<< util::toFloating(query_nodes[nid].lat) << " "
<< util::toFloating(query_nodes[nid].lon) << std::endl;
return {};
}
return std::make_pair(entry_class, bearing_class);
}
} // namespace guidance
} // namespace extractor
} // namespace osrm