// automatically generated by the FlatBuffers compiler, do not modify

/**
 * @enum {number}
 */
export enum Character{
  NONE= 0,
  MuLan= 1,
  Rapunzel= 2,
  Belle= 3,
  BookFan= 4,
  Other= 5,
  Unused= 6
};

/**
 * @constructor
 */
export class Attacker {
  bb: flatbuffers.ByteBuffer|null = null;

  bb_pos:number = 0;
/**
 * @param number i
 * @param flatbuffers.ByteBuffer bb
 * @returns Attacker
 */
__init(i:number, bb:flatbuffers.ByteBuffer):Attacker {
  this.bb_pos = i;
  this.bb = bb;
  return this;
};

/**
 * @param flatbuffers.ByteBuffer bb
 * @param Attacker= obj
 * @returns Attacker
 */
static getRootAsAttacker(bb:flatbuffers.ByteBuffer, obj?:Attacker):Attacker {
  return (obj || new Attacker).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};

/**
 * @param flatbuffers.ByteBuffer bb
 * @param Attacker= obj
 * @returns Attacker
 */
static getSizePrefixedRootAsAttacker(bb:flatbuffers.ByteBuffer, obj?:Attacker):Attacker {
  return (obj || new Attacker).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};

/**
 * @returns number
 */
swordAttackDamage():number {
  var offset = this.bb!.__offset(this.bb_pos, 4);
  return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
};

/**
 * @param number value
 * @returns boolean
 */
mutate_sword_attack_damage(value:number):boolean {
  var offset = this.bb!.__offset(this.bb_pos, 4);

  if (offset === 0) {
    return false;
  }

  this.bb!.writeInt32(this.bb_pos + offset, value);
  return true;
};

/**
 * @param flatbuffers.Builder builder
 */
static startAttacker(builder:flatbuffers.Builder) {
  builder.startObject(1);
};

/**
 * @param flatbuffers.Builder builder
 * @param number swordAttackDamage
 */
static addSwordAttackDamage(builder:flatbuffers.Builder, swordAttackDamage:number) {
  builder.addFieldInt32(0, swordAttackDamage, 0);
};

/**
 * @param flatbuffers.Builder builder
 * @returns flatbuffers.Offset
 */
static endAttacker(builder:flatbuffers.Builder):flatbuffers.Offset {
  var offset = builder.endObject();
  return offset;
};

static createAttacker(builder:flatbuffers.Builder, swordAttackDamage:number):flatbuffers.Offset {
  Attacker.startAttacker(builder);
  Attacker.addSwordAttackDamage(builder, swordAttackDamage);
  return Attacker.endAttacker(builder);
}
}
/**
 * @constructor
 */
export class Rapunzel {
  bb: flatbuffers.ByteBuffer|null = null;

  bb_pos:number = 0;
/**
 * @param number i
 * @param flatbuffers.ByteBuffer bb
 * @returns Rapunzel
 */
__init(i:number, bb:flatbuffers.ByteBuffer):Rapunzel {
  this.bb_pos = i;
  this.bb = bb;
  return this;
};

/**
 * @returns number
 */
hairLength():number {
  return this.bb!.readInt32(this.bb_pos);
};

/**
 * @param number value
 * @returns boolean
 */
mutate_hair_length(value:number):boolean {
  var offset = this.bb!.__offset(this.bb_pos, 0);

  if (offset === 0) {
    return false;
  }

  this.bb!.writeInt32(this.bb_pos + offset, value);
  return true;
};

/**
 * @param flatbuffers.Builder builder
 * @param number hair_length
 * @returns flatbuffers.Offset
 */
static createRapunzel(builder:flatbuffers.Builder, hair_length: number):flatbuffers.Offset {
  builder.prep(4, 4);
  builder.writeInt32(hair_length);
  return builder.offset();
};

}
/**
 * @constructor
 */
export class BookReader {
  bb: flatbuffers.ByteBuffer|null = null;

  bb_pos:number = 0;
/**
 * @param number i
 * @param flatbuffers.ByteBuffer bb
 * @returns BookReader
 */
__init(i:number, bb:flatbuffers.ByteBuffer):BookReader {
  this.bb_pos = i;
  this.bb = bb;
  return this;
};

/**
 * @returns number
 */
booksRead():number {
  return this.bb!.readInt32(this.bb_pos);
};

/**
 * @param number value
 * @returns boolean
 */
mutate_books_read(value:number):boolean {
  var offset = this.bb!.__offset(this.bb_pos, 0);

  if (offset === 0) {
    return false;
  }

  this.bb!.writeInt32(this.bb_pos + offset, value);
  return true;
};

/**
 * @param flatbuffers.Builder builder
 * @param number books_read
 * @returns flatbuffers.Offset
 */
static createBookReader(builder:flatbuffers.Builder, books_read: number):flatbuffers.Offset {
  builder.prep(4, 4);
  builder.writeInt32(books_read);
  return builder.offset();
};

}
/**
 * @constructor
 */
export class Movie {
  bb: flatbuffers.ByteBuffer|null = null;

  bb_pos:number = 0;
/**
 * @param number i
 * @param flatbuffers.ByteBuffer bb
 * @returns Movie
 */
__init(i:number, bb:flatbuffers.ByteBuffer):Movie {
  this.bb_pos = i;
  this.bb = bb;
  return this;
};

/**
 * @param flatbuffers.ByteBuffer bb
 * @param Movie= obj
 * @returns Movie
 */
static getRootAsMovie(bb:flatbuffers.ByteBuffer, obj?:Movie):Movie {
  return (obj || new Movie).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};

/**
 * @param flatbuffers.ByteBuffer bb
 * @param Movie= obj
 * @returns Movie
 */
static getSizePrefixedRootAsMovie(bb:flatbuffers.ByteBuffer, obj?:Movie):Movie {
  return (obj || new Movie).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};

/**
 * @param flatbuffers.ByteBuffer bb
 * @returns boolean
 */
static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
  return bb.__has_identifier('MOVI');
};

/**
 * @returns Character
 */
mainCharacterType():Character {
  var offset = this.bb!.__offset(this.bb_pos, 4);
  return offset ? /**  */ (this.bb!.readUint8(this.bb_pos + offset)) : Character.NONE;
};

/**
 * @param Character value
 * @returns boolean
 */
mutate_main_character_type(value:Character):boolean {
  var offset = this.bb!.__offset(this.bb_pos, 4);

  if (offset === 0) {
    return false;
  }

  this.bb!.writeUint8(this.bb_pos + offset, value);
  return true;
};

/**
 * @param flatbuffers.Table obj
 * @returns ?flatbuffers.Table
 */
mainCharacter<T extends flatbuffers.Table>(obj:T):T|null {
  var offset = this.bb!.__offset(this.bb_pos, 6);
  return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
};

/**
 * @param number index
 * @returns Character
 */
charactersType(index: number):Character|null {
  var offset = this.bb!.__offset(this.bb_pos, 8);
  return offset ? /**  */ (this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index)) : /**  */ (0);
};

/**
 * @returns number
 */
charactersTypeLength():number {
  var offset = this.bb!.__offset(this.bb_pos, 8);
  return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};

/**
 * @returns Uint8Array
 */
charactersTypeArray():Uint8Array|null {
  var offset = this.bb!.__offset(this.bb_pos, 8);
  return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};

/**
 * @param number index
 * @param flatbuffers.Table= obj
 * @returns ?flatbuffers.Table
 */
characters<T extends flatbuffers.Table>(index: number, obj:T):T|null {
  var offset = this.bb!.__offset(this.bb_pos, 10);
  return offset ? this.bb!.__union(obj, this.bb!.__vector(this.bb_pos + offset) + index * 4) : null;
};

/**
 * @returns number
 */
charactersLength():number {
  var offset = this.bb!.__offset(this.bb_pos, 10);
  return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};

/**
 * @param flatbuffers.Builder builder
 */
static startMovie(builder:flatbuffers.Builder) {
  builder.startObject(4);
};

/**
 * @param flatbuffers.Builder builder
 * @param Character mainCharacterType
 */
static addMainCharacterType(builder:flatbuffers.Builder, mainCharacterType:Character) {
  builder.addFieldInt8(0, mainCharacterType, Character.NONE);
};

/**
 * @param flatbuffers.Builder builder
 * @param flatbuffers.Offset mainCharacterOffset
 */
static addMainCharacter(builder:flatbuffers.Builder, mainCharacterOffset:flatbuffers.Offset) {
  builder.addFieldOffset(1, mainCharacterOffset, 0);
};

/**
 * @param flatbuffers.Builder builder
 * @param flatbuffers.Offset charactersTypeOffset
 */
static addCharactersType(builder:flatbuffers.Builder, charactersTypeOffset:flatbuffers.Offset) {
  builder.addFieldOffset(2, charactersTypeOffset, 0);
};

/**
 * @param flatbuffers.Builder builder
 * @param Array.<Character> data
 * @returns flatbuffers.Offset
 */
static createCharactersTypeVector(builder:flatbuffers.Builder, data:Character[]):flatbuffers.Offset {
  builder.startVector(1, data.length, 1);
  for (var i = data.length - 1; i >= 0; i--) {
    builder.addInt8(data[i]);
  }
  return builder.endVector();
};

/**
 * @param flatbuffers.Builder builder
 * @param number numElems
 */
static startCharactersTypeVector(builder:flatbuffers.Builder, numElems:number) {
  builder.startVector(1, numElems, 1);
};

/**
 * @param flatbuffers.Builder builder
 * @param flatbuffers.Offset charactersOffset
 */
static addCharacters(builder:flatbuffers.Builder, charactersOffset:flatbuffers.Offset) {
  builder.addFieldOffset(3, charactersOffset, 0);
};

/**
 * @param flatbuffers.Builder builder
 * @param Array.<flatbuffers.Offset> data
 * @returns flatbuffers.Offset
 */
static createCharactersVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
  builder.startVector(4, data.length, 4);
  for (var i = data.length - 1; i >= 0; i--) {
    builder.addOffset(data[i]);
  }
  return builder.endVector();
};

/**
 * @param flatbuffers.Builder builder
 * @param number numElems
 */
static startCharactersVector(builder:flatbuffers.Builder, numElems:number) {
  builder.startVector(4, numElems, 4);
};

/**
 * @param flatbuffers.Builder builder
 * @returns flatbuffers.Offset
 */
static endMovie(builder:flatbuffers.Builder):flatbuffers.Offset {
  var offset = builder.endObject();
  return offset;
};

/**
 * @param flatbuffers.Builder builder
 * @param flatbuffers.Offset offset
 */
static finishMovieBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
  builder.finish(offset, 'MOVI');
};

/**
 * @param flatbuffers.Builder builder
 * @param flatbuffers.Offset offset
 */
static finishSizePrefixedMovieBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
  builder.finish(offset, 'MOVI', true);
};

static createMovie(builder:flatbuffers.Builder, mainCharacterType:Character, mainCharacterOffset:flatbuffers.Offset, charactersTypeOffset:flatbuffers.Offset, charactersOffset:flatbuffers.Offset):flatbuffers.Offset {
  Movie.startMovie(builder);
  Movie.addMainCharacterType(builder, mainCharacterType);
  Movie.addMainCharacter(builder, mainCharacterOffset);
  Movie.addCharactersType(builder, charactersTypeOffset);
  Movie.addCharacters(builder, charactersOffset);
  return Movie.endMovie(builder);
}
}
